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Journal of Engineering, Project, and Production Management, 2026, 16(3), 2025-220
Virtual Reconstruction and Interactive Design of Prehistoric Creatures Using 3D Modeling and VR Technology
Instructor and Deputy Head, Department of Journalism and Communication, College of Communication Science and Art, Chengdu University of Technology, Chengdu, 610059, China, E-mail: yuexintangyx@outlook.com
Project Management
Received October 11, 2025; revised December 8, 2025; accepted December 29, 2025
Available online April 8, 2026
Abstract: The reconstruction of prehistoric creatures plays an important role in scientific research, public education, and cultural entertainment. However, traditional reconstruction methods often involve long production cycles, high costs, and limited flexibility for model modifications. This study proposes a virtual reconstruction model for prehistoric creatures by integrating 3D modeling and Virtual Reality (VR) technology. Based on this, the study further develops an interactive reconstruction model using separable convolution and bidirectional long short-term memory networks. Experimental results show that the proposed virtual reconstruction model achieves a reconstruction accuracy of over 94% on two datasets when the number of iterations reaches 35. Additionally, when the reconstruction time is set to 10 seconds, the structural similarity index exceeds 0.94. Furthermore, the model achieves a gesture recognition accuracy above 0.93 for five different gestures, significantly outperforming the baseline models. And the model also achieved a maximum interaction rate of 70.62% and a highest re-experience rate of 72.85%. These results demonstrate that the proposed virtual reconstruction and interaction model enables accurate reconstruction of prehistoric creatures and ensures the precise execution of commands within the virtual reality system. It also enhances the immersive experience and promotes the development of public education on prehistoric life.
Keywords: 3D modeling, virtual reality technology, prehistoric creatures, virtual reconstruction, interactive design. Copyright © Journal of Engineering, Project, and Production Management (EPPM-Journal). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Requests for reprints and permissions at eppm.journal@gmail.com. Citation: Tang, Y. (2026). Virtual Reconstruction and Interactive Design of Prehistoric Creatures Using 3D Modeling and VR Technology. Journal of Engineering, Project, and Production Management, 16(3), 2025-220.
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